pk protection
Jan. 15th, 2026 01:29 pmadd pk protection to all codexes. these will only work if you do not retaliate.
parry
add spiked shields to the game. these can be poisoned. while the codex is being used, there is a level*2 chance the attacker will be poisoned. for ranged attackers and mages the chance is level*3.
magery
mana shield. your mana will be drained by level*7%.
taming
alpha male. the highest taming requirement pet, if it is level 15, has a level*2 chance it will automatically attack a pk. it will not give up until the pk is dead and chase it across the map with pathfinding.
animal lore
pick eyes. if you have tamed birds at level 15, they will auto retaliate and have a level*1% chance to darken the players screen until only a lantern will light it up, lasts 100*level seconds. only works for the lowest level birds, ie ones with around 25 starting health. it will also darken the automap and world map and remove popup titles from the pk.
musicianship
for every music skill, there is a level*1% chance it will automatically trigger either a peacemaking effect where every pk cannot attack for 5 seconds, a provocation effect where they will aggro an animal or player around, or a discord effect where half of the durability of a random item equipped will be diminished.
melee and archery
there is a level*3% chance you will actually automatically retaliate, but it will not put you on criminal timer and you do not get a murder count. if you move or use a chat function the effect will be canceled.
fishing
while fishing on a boat, there is a level*1.5% chance a random water creature will be summoned and attack the pk.
camping
a level*0.5% chance you will teleport to random town when a pk aggros you. level*0.25% chance if a monster attacks you.
begging
the pk will drop a random item worth level*100gp, or level*1 amount of a resource every 10-level seconds
stealing and snooping
same as begging but the item is placed in your backpack
hiding and stealth
a level*1% chance you will automatically hide, and you cannot be revealed with any skill or spell
magic resist
level*13, that is, 100% chance at level 7, that you will take 0 damage from any magic spell and neither be affected by any spell or summoned creature
spirit speak
when a pk dies from someone they have aggrod, there is a level*5 chance they cannot use any chat function in game, including using the bank, for level*4 hours
resource gathering skills
you will only lose 100%-level*5 of all your skills resources when you die
crafting skill
there is a level*0.02% chance you will craft a blessed and bound to player item, if it is exceptional and mastercrafted, and requires at least 90 crafting skill. only works for mules, ie, 720 points in crafting and resource gathering skills is needed, where each skill is at least level 90. also works for food and potions. this is only available if you craft in a non-protected dungeon.
necromancy
when dying from a pk, there is a level*2 chance you will be resurrected 50 tiles away in a random direction from them.
tracking
works as a bola in vanilla uo. level*5 chance the attacker will be dismounted for level*1 seconds, whenever they come into 5 tiles range.
chivalry
there is a level*0.5% chance the pk will get the title "the coward", including discord for level*0.5 days. if a pk gets this 10 times it will be a permanent effect.
arms lore
a level*1% chance a random item the pk has will lose durability, if the items is blessed a level*0.1% chance it will be destroyed.
cartography
when you get pkd there is a level*4% chance you will get the same level*1 items back in a treasure chest for the coming level*1 days. ie the items will be lost from the pk, and if it is anywhere else as well.
detect hidden
a player with an item that has been looted from your corpse will blink in black letters once, at a level*10 chance every 100/level seconds. this works for bank and rented room chests as well, and across their 3 accounts. you will get a level*5% discount from buying the item back from a vendor.
eval intelligence
using the skill on a player there is a level*2 chance it will show how many times they have been muted, and the total murder counts they have, even if the player is blue. also who they have killed, and which guild if applicable they belong to.
forensic eval
using the skill on your own corpse, there is a level*2% chance every level*1 minutes you will retrieve an item even if it is has been looted.
720 in combat skills including 120 arms lore, does not include magery
will show you what skills the other player has at a level*3 chance
meditation
there is a level*4 chance when a pk aggros you and comes into attack range they cannot damage you for level*0.5 seconds, but you cannot move either.
healing
a level*3 chance you will automatically use a bandage.
parry
add spiked shields to the game. these can be poisoned. while the codex is being used, there is a level*2 chance the attacker will be poisoned. for ranged attackers and mages the chance is level*3.
magery
mana shield. your mana will be drained by level*7%.
taming
alpha male. the highest taming requirement pet, if it is level 15, has a level*2 chance it will automatically attack a pk. it will not give up until the pk is dead and chase it across the map with pathfinding.
animal lore
pick eyes. if you have tamed birds at level 15, they will auto retaliate and have a level*1% chance to darken the players screen until only a lantern will light it up, lasts 100*level seconds. only works for the lowest level birds, ie ones with around 25 starting health. it will also darken the automap and world map and remove popup titles from the pk.
musicianship
for every music skill, there is a level*1% chance it will automatically trigger either a peacemaking effect where every pk cannot attack for 5 seconds, a provocation effect where they will aggro an animal or player around, or a discord effect where half of the durability of a random item equipped will be diminished.
melee and archery
there is a level*3% chance you will actually automatically retaliate, but it will not put you on criminal timer and you do not get a murder count. if you move or use a chat function the effect will be canceled.
fishing
while fishing on a boat, there is a level*1.5% chance a random water creature will be summoned and attack the pk.
camping
a level*0.5% chance you will teleport to random town when a pk aggros you. level*0.25% chance if a monster attacks you.
begging
the pk will drop a random item worth level*100gp, or level*1 amount of a resource every 10-level seconds
stealing and snooping
same as begging but the item is placed in your backpack
hiding and stealth
a level*1% chance you will automatically hide, and you cannot be revealed with any skill or spell
magic resist
level*13, that is, 100% chance at level 7, that you will take 0 damage from any magic spell and neither be affected by any spell or summoned creature
spirit speak
when a pk dies from someone they have aggrod, there is a level*5 chance they cannot use any chat function in game, including using the bank, for level*4 hours
resource gathering skills
you will only lose 100%-level*5 of all your skills resources when you die
crafting skill
there is a level*0.02% chance you will craft a blessed and bound to player item, if it is exceptional and mastercrafted, and requires at least 90 crafting skill. only works for mules, ie, 720 points in crafting and resource gathering skills is needed, where each skill is at least level 90. also works for food and potions. this is only available if you craft in a non-protected dungeon.
necromancy
when dying from a pk, there is a level*2 chance you will be resurrected 50 tiles away in a random direction from them.
tracking
works as a bola in vanilla uo. level*5 chance the attacker will be dismounted for level*1 seconds, whenever they come into 5 tiles range.
chivalry
there is a level*0.5% chance the pk will get the title "the coward", including discord for level*0.5 days. if a pk gets this 10 times it will be a permanent effect.
arms lore
a level*1% chance a random item the pk has will lose durability, if the items is blessed a level*0.1% chance it will be destroyed.
cartography
when you get pkd there is a level*4% chance you will get the same level*1 items back in a treasure chest for the coming level*1 days. ie the items will be lost from the pk, and if it is anywhere else as well.
detect hidden
a player with an item that has been looted from your corpse will blink in black letters once, at a level*10 chance every 100/level seconds. this works for bank and rented room chests as well, and across their 3 accounts. you will get a level*5% discount from buying the item back from a vendor.
eval intelligence
using the skill on a player there is a level*2 chance it will show how many times they have been muted, and the total murder counts they have, even if the player is blue. also who they have killed, and which guild if applicable they belong to.
forensic eval
using the skill on your own corpse, there is a level*2% chance every level*1 minutes you will retrieve an item even if it is has been looted.
720 in combat skills including 120 arms lore, does not include magery
will show you what skills the other player has at a level*3 chance
meditation
there is a level*4 chance when a pk aggros you and comes into attack range they cannot damage you for level*0.5 seconds, but you cannot move either.
healing
a level*3 chance you will automatically use a bandage.